Sunday, May 15, 2005

Ass-Whuppin' Redefined.


XboX 360
SPECS:
Custom IBM PowerPC-based CPU
  • Three symmetrical cores running at 3.2 GHz each
  • Two hardware threads per core; six hardware threads total
  • VMX-128 vector unit per core; three total
  • 128 VMX-128 registers per hardware thread
  • 1 MB L2 cache
CPU Game Math Performance
  • 9 billion dot product operations per second
Custom ATI Graphics Processor
  • 10 MB of embedded DRAM
  • 48-way parallel floating-point dynamically scheduled shader pipelines
  • Unified shader architecture
Polygon Performance
  • 500 million triangles per second
Pixel Fill Rate
  • 16 gigasamples per second fill rate using 4x MSAA
Shader Performance
  • 48 billion shader operations per second
Memory
  • 512 MB of 700 MHz GDDR3 RAM
  • Unified memory architecture
Memory Bandwidth
  • 22.4 GB/s memory interface bus bandwidth
  • 256 GB/s memory bandwidth to EDRAM
  • 21.6 GB/s front-side bus

(source: Xbox.com)

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