Saturday, June 25, 2005

Dodge Viper vs. F16 Viper Article

from: AutomobileMag.Com
Author: Mark Gillies
Photography: Brian Konoske

Ahead of us, the runway stretches seemingly into eternity, its physical dimensions masked by a shimmering heat haze. In the nearer distance, two giant red flags delineate the quarter- and half-mile posts of this makeshift drag strip. And to the right, as we stage on one of Luke Air Force Base's two runways, there's a menacing, flat gray F-16 Viper of the U.S. Air Force's 56th Fighter Wing. Cool or what? That's right: We're racing a $20 million fighter plane. The chosen weapon is a Dodge Viper Competition Coupe, the racing version of the V-10 supercar. Strapped in tight, open exhausts blaring, I'm waiting for the countdown from the Luke tower to race the fighter, which is going to blast off using its afterburner for added impetus. Me? I have 520 hp against 25,000 pounds of thrust. It's like sending out a peashooter against an Uzi.

As the tower radios, "Viper two, ready?" my pulse elevates and my breathing deepens. The Comp Coupe has a trick carbon-carbon clutch, and it requires a deft touch to get the car off the line without lighting up the slick tires or bogging down. If I get this wrong, there's ridicule from the Dodge and USAF guys and humiliation in front of more than 100,000 people at the Luke Days air show. I tell the tower that I'm ready, but they don't hear. A second, plaintive "Viper two, ready?" and I reply in the affirmative again. No response. The tower isn't hearing me. Luckily, Corey "Slick" Hermesch, the F-16 pilot, is, and he calls in that we're ready to race.

Almost immediately, the tower starts the countdown. I dip the clutch, engage first gear, and plant the tach "needle" on the MoTec digital gauge cluster at four grand. On "Go!" I release the clutch and try to balance power versus grip as the fat rear slicks attempt to make out with the concrete. The Viper hooks up pretty well after a bit too much initial wheel spin, and pretty soon it's into second, at which point the car snaps sideways-dammit!-and I have to correct and back off for an instant. Back on the power, it's time to bang the lever into third at just over 6000 rpm. The quarter-mile flag is approaching rapidly-very rapidly-and a glance to the right brings the plane into view for the first time since we lined up.

The Dodge launches much better than the F-16, so the car is marginally ahead through the quarter-mile, but thereafter it's toast. The Comp Coupe breaks the half-mile at more than 155 mph, but by that stage, Hermesch has left the ground, having held the F-16 on the deck at 224 mph (195 knots), somewhat beyond its normal rotational speed of 186 mph. It's not as if the Comp Coupe is slow: in pre-event testing, we managed 0 to 60 mph in 3.2 seconds, 0 to 100 mph in 6.3 seconds, and we hit 0 to 160 mph in 15 seconds on this run.

READ ON...

2 Comments:

Anonymous Anonymous said...

That's a very interesting article. I just have 2 F-16 models, and one of them is Megablocks (Lego). Used to have another F-16 in Mumbai.

I have a game, in which my F-16s are Viper squadron.

Saturday, June 25, 2005 3:25:00 PM  
Blogger Shaking Shenoy said...

Did you attempt to bomb Thaddumal? Ye, I've played the viper squadron one too. It was a NovaLogic release I think... DOS based. The f-22 raptor release was good too. Nifty terrain graphics.

Sunday, June 26, 2005 10:43:00 AM  

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